aperturemurder:

wailtothethief:

im an adult

fuck me
I don’t know why this is so funny

aperturemurder:

wailtothethief:

im an adult

fuck me

I don’t know why this is so funny

civem:

v0ldewhoret:

sometimes I feel like a seal is just a neutral sea lion

neutral

as in 

without an ion

everyone needs to see this post i’m not sorry


this is the most important gif on the INTERNET

this is the most important gif on the INTERNET

acciojulianne:

This vine is so important I can’t breathe. “Marching bands be like”

tbkultracombo:

THE MOST RUSSIAN NAME OF ALL TIME

tbkultracombo:

THE MOST RUSSIAN NAME OF ALL TIME

wibbly-wobbly-blogging:

i can’t stand this nonsense

wibbly-wobbly-blogging:

i can’t stand this nonsense

polygondotcom:

How Valve and Cryptozoic came together for a Portal board game
The Portal board game that Cryptozoic Entertainment announced last week didn’t originate from within the company, a boutique publisher of tabletop games. The idea actually came from Valve.
Back in 2012, the developers who made Portal and Portal 2 — as well as their predecessor, Narbacular Drop — decided to try putting together a board game based on the first-person puzzle series. The internal team wasn’t a massive group: “In general there’s been two to three people actively working on it at a time, but in total about a dozen people have been involved,” said Valve’s Jeep Barnett, a member of the original Narbacular Drop team that Valve hired to make Portal, in an email interview with Polygon.
(Link to the full story)

polygondotcom:

How Valve and Cryptozoic came together for a Portal board game

The Portal board game that Cryptozoic Entertainment announced last week didn’t originate from within the company, a boutique publisher of tabletop games. The idea actually came from Valve.

Back in 2012, the developers who made Portal and Portal 2 — as well as their predecessor, Narbacular Drop — decided to try putting together a board game based on the first-person puzzle series. The internal team wasn’t a massive group: “In general there’s been two to three people actively working on it at a time, but in total about a dozen people have been involved,” said Valve’s Jeep Barnett, a member of the original Narbacular Drop team that Valve hired to make Portal, in an email interview with Polygon.

(Link to the full story)

augmented-flute:

Spongebob understood what band is all about…